Bonus healing increased from 10% to 12%.Additional functionality: Bonus healing increased by 35% while at maximum stacks.Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds.Cooldown reduction increased from 2 to 3 seconds.Stacking 5 Doses bonus Shrike healing increased from.Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit.Additional functionality: Deals 30 damage a second to affected enemies.Īna’s less-used Talents have been buffed in the hopes that they will get more of a look in in competition with a grouping of more widely used Talents.
Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.Level 7 Talent To the Limit has been removed.Level 7 Talent Hit Me has been removed.Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.Especially when you consider brand-new Talent Deep Burn, coming in to replace Hit Me and To The Limit, which weren’t up to scratch. Though Zarya’s buffs are only slight, Blizzard have stated that previous small changes to Zarya’s abilities has had a huge impact, so this should be no different. Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.New Level 20 Talent – Elemental Momentum.Spell Armor duration increased from 2.5 to 4 seconds.This healing is increased by up to 100% based on Thrall’s missing health. Changed functionality: Frostwolf Resilience can be activated to instantly heal.Frostwolf Resilience stacks increased from 3 to 4.Mana cost reduction increased from 15 to 20.Level 1 Talent – Echo of the Elements.Thrall’s Mana cost has been reduced as Blizzard have taken note that his success is reliant on frequent casting.